WarCraft: Source

 

Lightning

Page history last edited by Anonymous 1 yr ago

Lighting


 

Create a lightning strike with the option for it do do damage

 

The correct syntax is:

 

wcs.Effect().Lightning(x_origin, y_origin, z_origin, lightning_range, lightning_time, damage, team)

 

  • x_origin - The starting x point of which there will be an area of lightning

  • y_origin - The starting y point of which there will be an area of lightning

  • z_origin - The starting z point of which there will be an area of lightning

  • lightning_range - how far the area that lightning strikes is

  • lightning_time how long it goes on for

  • damage - 0 = no damage any other value = damage

  • team = the team to do damage to

     

 

 


 

Example:

 

def player_spawn(ev):

     if random.randint(1, 5) == 1:

          es.tell(ev['userid'] '#green', 'uh-oh')

          loc = es.getplayerlocation(ev['userid'])

          wcs.Effect().Lightning(loc[0], loc[1], loc[2], 300, 4, 1, '#alive,#bot')

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