Damage
This command damages another user, and if you wish, give credit for another user, and specify the damage type.
The correct syntax is:
wcs.Command(<userid>).Damage(<amount>,[optional: Type],[optional: Attackerid])
- Userid - The player who will be receiving the damage
- Amount - The amount of damage that the user will receive
- Optional: Type - The damage type that the damage will inflict:
- 0 - Generic
- 1 - Crush
- 2 - Bullet
- 4 - Slash
- 8 - Burn
- 16 - Freeze
- 32 - Fall (Default: Recommended for CS:S) -
- 64 - Blast
- 128 - Club
- 256 - Shock
- 512 - Sonic
- 1024 - Energy Beam
- 16384 - Drown
- 32768 - Paralysis
- 65536 - Nerve Gas
- 131072 - Poison
- 262144 - Radiation
- 524288 - Drown Recover
- 1048576 - Chemical
- 2097152 - Slow Burn
- 4194304 - Slow Freeze
- Optional: Attacker - This is the user who you will get the credit for the damage given
Examples:
Without type/credit
def player_hurt(ev):
player = wcs.Command(userid)
player.Damage(10)
With type/credit
def player_hurt(ev):
player = wcs.Command(userid)
player.Damage(10, 131072 , ev['attacker'])
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